Unity Remote App
To preview your scene in the headset, we recommend using the Unity Remote 5 App for iOS. It uses the phone's gyroscope to allow you to look around the scene, and the display will show the correct stereo image, allowing you to preview the scene in-headset. The resolution is lower, and there will be some lag, but it is extremely helpful in testing your Mira experience!


To set up the Unity Remote App, do the following:
- Download the Unity Remote 5 app from the app store
- With the app open on your phone, plug it into your computer's usb port
- In your project, go to Edit -> ProjectSettings -> Editor
- Under Unity Remote -> Device, select your iPhone
- Under Unity Remote, set the Resolution to Normal
- Set your Game View aspect ratio to 16:9
- With the Unity Remote App open, plug it into your computer via USB (we recommend using an extra-long cable)
- Hit play, wait a few seconds, and you should see the scene on your phone! Look around the scene, and do a celebration dance!
If the Unity Remote display looks low-resolution, increase the size of your game-view window -
the resolution of the remote app is determined by the size of the game panel.
For more information on the Unity Remote App, see: https://docs.unity3d.com/Manual/UnityRemote5.html
In-Editor Controller Support
Early Feature, Development in Progress
Check out the pages on the Mira Prism Remote.
Tracking Visualization
We are not currently able to preview tracking in the editor, though you can use keyboard shortcuts to simulate tracking behavior.
WASD
- W zooms the camera into the tracker
- S zooms the camera away from the tracker
- A orbits left around the tracker
- D orbits right around the tracker
Spacebar
- The Spacebar toggles lost and found events - to show you how the rotational handoff functions in the editor
- With the Unity Remote App connected, you will be able to preview the functionality of the Inverse Gyro Controller
Updated less than a minute ago